– AAA look of terrain at great framerates
– 8 POM textures with self shadowing in 1 pass
– Hard, well defined blending between detail maps
– Physically based shading (Unity PBR model)
– Unity5.3 ready
– Tessellation (DX11, openGL4)
– Advanced dynamic snow (with glitter)
– Triplanar with PM shading
– Global color/normal maps
– Terrain holes system
– Advanced dynamic water features
– Emission masks (dry surfaces & fluid – lava)
– Caustics
– And more…